Daycare Update 2024 plans
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Ditto and especially variant buffs are nice.
More hesitant regarding the other compatability calculation changes, especially as regards mixed-species pairs within the same evolutionary line (if nothing else type effectiveness penalties shouldn't apply here). Nature probably shouldn't be made that much of a factor either - if it's being factored in at all, it shouldn't account for more than a few points or so.
Not sure the V-wave changes are necessary, though I suppose a modest bonus on species that match it could be neat.
Really don't use the gigaremo as it is anyway.
Fill party option would also be nice to have (assuming it doesn't use DCP unless you specifically ask it to).
Some of the changes concern me, but I also am a fan of waiting and seeing how they'll affect me before *really* throwing judgment around. I'm not too thrilled with the prospect of the gems for Red Gig, or the V-Wave effects, but I'd have to see them at their "worst days" before I know whether my dissatisfaction is reasonable or not, y'know?
However, I do have some things I'd like to voice and bring attention to. Starting off, the new rates for E/Vs *are* nice, they *are* better, it's true. I'm excited to not break my hands *as* badly and getting 30 Cleffa eggs and 1 Shooting Star Cleffa for every... I don't know the math, amount of clicks. But I have a question about the Why of the breeding rates.
Exclusives are, as far as I'm aware, canon to the Region the site is built on. We have full rates for canon Pokemon, but I feel like the boost for "canon to PFQ" pokemon (excluding the variants for this) should be more... I don't know how to phrase it. Less "punishing" for hunting pokemon "from this region"? Don't get me wrong, the current planned increase *is* nice, but perhaps I was being a bit wishful and thinking they'd get a buff to almost make them as easy as a standard hunt for Canon pokemon. Not exactly a 1-to-1, but certainly less painful.
On the subject of Variants, again the current improvements are really nice! But I'm afraid I haven't understood the reason for 10 Normal to 1 Variant breeding rates for non-canon variants when (and please do correct me if I'm wrong) breeding two Galaraian Zigzagoon will always give Galarian Zigzagoon eggs. I think I understand that these aren't meant to be particularly *easy* to get but not the exact reasoning? I feel a swap in the breeding rates might have been a.. I don't want to say *better*, but perhaps a different approach? So instead of the 10 Cleffa and 1 SS Cleffa egg, I'd have more 10 SS Cleffa and 1 normal Cleffa egg. I recall around the time that Inferno Torchic was released there seemed to have been an issue with the breeding where it was, indeed, getting more of the Variant than the original, even out of a I. Torchic/I. Torchip pair but I think it'd been fixed. Admittedly, I find that less punishing. Is that something you'd be willling to consider, in regards to variants made out of second-gen (and further) pairs? Or in general, for non-canon variants?
QUOTE originally posted by Niet
QUOTE originally posted by Enbees
The V~wave bit just seems... unnecessary to me. I think people have a very good point about the fact that a good portion of people do hunts, and therefore can't simply mix up their pairs to match the V~ wave. I think ultimately it depends on how easy it is to get to 100+% with the changes whether or not this is a massive nerf on days it doesn't match up. It would be a huge shame to be shoved down under 100% or even lower due to something out of your control.
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QUOTE originally posted by Niet
QUOTE originally posted by Xygallix
I have a question that I haven't seen asked (sorry if I missed it). With the nature affecting compatibility, what happens with the "any berry" pref pokemon, like quirky/bashful/docile e.t.c?
I understand two lax pokemon would get a boost due to having the same like and dislike, but two quirky pokemon would have the exact same nature without any actual like/dislike. What happens there?
I'm concerned my dual quirky pairs may be less effective than other same-natured pairs, but otherwise this update looks awesome.
Overall, we will see an increase in eggs even if we ignore the v-wave so... Huge win as far as I can see :D
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One of my friends runs a shop, go see her if you want box/shelter hunts, free egg dexing and her free fields!
I think the VWS should when activated block the VW completed (nerf & buff) for the day so you can't activate it for 1 pair that is nerf & later put in a pair that gets buff
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TR code creditQUOTE originally posted by Niet
QUOTE originally posted by LotadStar
An up to -16% on compatibility depending on the V-wave seems very harsh, I feel like having no negative V-wave bonus and a smaller positive V-wave bonus would be better. Having such a signifigant hinderance for something that is outside of the players control does not seem fair.
The only nitpick I have for this update is the V-Wave factor. It sounds super stressful to use my DP to get a certain (or all) Delta types just so I can breed the same amount day by day. And not only that but finding someone who might for instance have a Delta Fairy Female Snivy with the Nature of Timid. And that would mean I would have to have an upwards of 18 pairs....per species if I wanted max outcomes. Which means a ton of Credits to buy fields to make room for all these.
I just don't know :/
QUOTE originally posted by Niet
A fully compatible pair will cap out at 80% compatibility, right?
You have the Rank Reward item providing a +20% modifier. You also have the ability to push Happiness way up to a +38% modifier. That already puts you at 132.5%
The worst-case V~Wave penalty rolls around, saddling you with its -16% modifier. Result: 111.3%
Still higher than 100%. You just get fewer Twins.
☆ ~ Self Hatched Melans ~☆![j.png](https://static.pokefarm.com/img/pkmn/s/4/5/j.png/t=1700527515)
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Click on the lil' icons to be taken to their respective pages! Some are what I plan to evolve them into rather than what they currently actually are tho, lol. Also it's in chronological order because yes
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TR Trophy drawn by the amazing Cherushii78 :DI have to say I’m excited about most of these changes ( wishforge is already tedious between the gems and relics) with that being said I do have a question I haven’t seen. Now that Meltan is breedable will XD001 be too?
I agree with SlitherCain. It feels a little... strange? to get rid of the rng w/ breeding but then add in another mechanic that will buff or penalize breeding based off random chance. I understand the concept that it will aid to those who want to min/max full compatibility odds, but as some others have pointed out - it's not feasible to change a breeding pair every day, especially when hunts are in it for the long run. That being said, I'm more neutral to the concept since I believe w/ all other buffs active for any single pair, the highest negative debuff for v-wave won't take it below 100% compatibility so I doubt we will see much of a change at all, at the end of the day. And honestly, having an occasional buff (especially when breeding harder to breed pokemon) could easily make it worth it. I think adding a V-Wave shield as others have suggested would add a favorable nuance to the addition, especially as that then leaves the power to the player, but I think I'm fine w/ it either way
I'm eager to see how much easier it will be to breed e/v pokemon with the new changes, hopefully no more 5k+ clicks just for one egg :') /lh /nm
I know deinglitch was mentioned specifically earlier, but will all other variants that don't have a special breeding method obtain one, so that every variant can benefit from the 25% odds? I'd hate to see exclusives have all the fun!
I'm also curious if there's plans to add information regarding e/v breeding chances to the tooltip mentioned. I think the daycare could benefit from mentioning that max compatibility e/v pokemon won't necessarily produce an e/v egg upon every "successful" breeding chance (especially since a 100%+ compatibility in the daycare for normal 'mons means they do produce an egg every time and e/vs don't, which can be confusing for a player who might not know how e/vs differ)
Otherwise, very curious about these new changes! I'm eager to see how much easier they'll make hunts in general!
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