2024 Update Phase 2: The Shelter
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QUOTE originally posted by cemeterysdrive
QUOTE originally posted by GinKurosu
Ugh, this is gonna make getting the site exclusive eggs a total nightmare.
QUOTE originally posted by Tempura778
QUOTE originally posted by GinKurosu
Ugh, this is gonna make getting the site exclusive eggs a total nightmare.
Score: 0
While it has been made harder and is not intended for progression, it still exists. It's still there, and still technically usable. It just won't be as fast or efficient. You can still choose to progress with the Shelter.
The changes mostly just illustrate two things — one, there's other features that are intended to be used for progression that some of us from my initial progression era largely ignored completely (2016, ask me if I knew where to get Tympole /lh (Fishing lol) No joke, I searched the Shelter *days* for that egg. Had I known the Fishing Hut had it easy, I'd have been spending my time more wisely by just fishing one up and going and breeding off an egg.); and two, hey, consider trading with other folks, it's a community game after all.
Sure, maybe saying "it isn't intended to do that" isn't *the* most helpful thing in the world, but at the same time, telling Niet that you only want his game one way isn't gonna work either.
As an example... Take my Tympole situation. How often do you see those eggs in the Shelter? What's the rarest or most frustrating non-Legend, non-Ditto, non-E/V egg to pull out of the Shelter, and what is or isn't a newer user going to know to do when they can't find it? Will the Fishing Hut even come to mind when they've hardly had exposure to it in the first place, when all they've known their whole experience was the Shelter and Lab? Tympole isn't in the Lab, I'll tell you that now, and it's probably still a hard Shelter find. These changes serve to help show people their resources to obtain things to begin with, so they can make these choices on their own.
If they still choose to ignore it, choose not to trade, and do it the inefficient way, then that's for them to decide.
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QUOTE originally posted by Enbees
In all honesty, I think I would be upset too if I were at a lower rank, because I hate to say it, but even if it is the intended main feature of Pokefarm, I uh... Don't really like filling out the pokedex.
small suggestion for niet. beside promoting the lab and fishing hut (the two main things i see being promoted with these changes) why not also promote wonder trading as a way to gex dexes and maybe even special s/a pokemon? i feel it's very under used by many on the site and as it works like a trade for pokemon that need to evo by trading this could help those users who don't like to talk to anyone on site for any kind of dexing help.
i could say so much about what users are saying on this update but i don't feel up for that right now. i will say i love the update and think you did a good job making it do what you want for balance and giving us end game players more of a boost. the players already on site who have touched the old shelter are going to not like it and i can understand that but i think the real users to judge it are going to be those who joined the site after this update who know nothing of how it used to be. those new players will find other ways to fill there dexes and borrower higher passes if they want to use the shelter earlier then intended.
you can also skip right to the x pass or star pass by buying it off of another player or the market place instead of unlocking and buying all the smaller passes first. as you don't need to own every pass just the highest one you want.
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I do think sometimes it can be an impulse reaction for people to dislike when things change (Especially since the Shelter has worked in the former way for... as long as I can remember, really?) But I do agree with the worry that an update like this can make newer users struggle.
Wanting users to rely more on things such as the lab, fishing hut, pokewalker (some folks would also rely on wonder trading technically too) for pokemon/eggs is fine but it also sounds like to me there's just not a lot of other options to gain pokemon/eggs, and it therefore can become monotonous.
Which, of course, this is a clicker game after all, I'm not expecting you to like, add Subway Surfers to the side of the screen XD! But it sounds like it would be beneficial for there to be more options since this update since people are so used to relying on the shelter, having more than just a few options can help things become more engaging for players.
This is just me just me spitballing ideas, and probably is just me being dorky, but
There could be small random chance events that could happen where you have the opportunity to adopt Pokemon/Eggs, and the Pokemon/Eggs could have a chance to be ones you don't have already, granted they're not legendaries etc.
But, overall regardless of my ideas I think in the best scenario there should be more alternatives that are similar to the fishing hut where you can adopt pokemon so people want to rely on the shelter less.
Ideas
I'm not really sure on how this would work mechanically, but a chance for you to have a random pkmn trainer surrender a pokemon/egg over to you and you can choose to take it in or not. (ex. a trainer accidentally has too many eggs/pokemon and gives you one, or finds a hurt wild pokemon and gives it to you so you can take care of it, etc)
Maybe one to do with gardening?, a random chance for you to come across a wild pokemon attempting to eat your berries (or a water type being nice and watering your plants for you?) or something when you farm? So you could choose to adopt them or shoo them.
Possibly in scouring too, where your pokemon could have the chance to find eggs or a wild pokemon wanting a home, etc.
I would imagine this would be more useful in early game when you're completing the dex versus anything else, but it's just an idea to help get the ball rolling for alternatives.
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@nyancats: just to see if I understand your post correctly, you are suggesting that - in order to fix people's complaint about being pushed away from the one single feature in order to focus on other features - that I add even more features? That the solution to people not liking the fact that I'm encouraging people to use more of the game's features is to add still more? I'm not sure I follow the logic so I just wanted to ask!
QUOTE originally posted by Niet
@nyancats: just to see if I understand your post correctly, you are suggesting that - in order to fix people's complaint about being pushed away from the one single feature in order to focus on other features - that I add even more features? That the solution to people not liking the fact that I'm encouraging people to use more of the game's features is to add still more? I'm not sure I follow the logic so I just wanted to ask!
QUOTE originally posted by Cele
As an example... Take my Tympole situation. How often do you see those eggs in the Shelter? What's the rarest or most frustrating non-Legend, non-Ditto, non-E/V egg to pull out of the Shelter, and what is or isn't a newer user going to know to do when they can't find it? Will the Fishing Hut even come to mind when they've hardly had exposure to it in the first place, when all they've known their whole experience was the Shelter and Lab? Tympole isn't in the Lab, I'll tell you that now, and it's probably still a hard Shelter find. These changes serve to help show people their resources to obtain things to begin with, so they can make these choices on their own.
QUOTE originally posted by shrimp2
I saw a few of them in the shelter today :-)
QUOTE originally posted by Niet
@nyancats: just to see if I understand your post correctly, you are suggesting that - in order to fix people's complaint about being pushed away from the one single feature in order to focus on other features - that I add even more features? That the solution to people not liking the fact that I'm encouraging people to use more of the game's features is to add still more? I'm not sure I follow the logic so I just wanted to ask!
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