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Disallowing "Grab Bags"

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Firesong's AvatarFiresong
Firesong's Avatar

QUOTE originally posted by Zen

QUOTE originally posted by Firesong

EDIT: FORGOT A THING, you'd be obligated to not delete your thread too before all bags are sold but I'm not sure how enforceable that is.

Okay, say a user suddenly has to leave for a few months after they make a grab bag thread. They have, say, 5 bags left. Because rules/regulations say the thread can't be deleted, where does that leave staff? Do they leave the thread or go against their own rules/regulations and delete it? Also, about showing proof of rng.. even if a code/feature is made on site for this, unless each roll can be recorded even when not used in the post there's no way to prove that is the actual number they rolled. Honestly, if it is able to be made 'fair' and regulated, then I'm fine with it staying.
That..seems like a really unlikely scenario. Adjustments can be made for special situations, certainly not every person is going to make a grab bag and disappear off the planet. Like you know, they don't expect you to hold onto an item for a trade that was agreed upon if the other user suddenly flies off into space never to be heard of again as an example of this. And the way I meant for the site feature is that the numbers are generated when you post and cannot be edited or removed in any way. Like in a similar fashion to gaia where the numbers appear in a line above your post so it's not actually in the main body of your post if that makes sense? I'm not really sure what you mean when recorded even if not posted. And again I don't really mind if grab bags go if the amount of work put into making them fair outweighs the benefit.
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Zen's AvatarZen
Zen's Avatar
I meant that, if it was made similar to most random/roll sites which allow you to keep going, someone could continue to press 'roll' until they got a number that aligned to a bag with a bad prize.
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Firesong's AvatarFiresong
Firesong's Avatar

QUOTE originally posted by Zen

I meant that, if it was made similar to most random/roll sites which allow you to keep going, someone could continue to press 'roll' until they got a number that aligned to a bag with a bad prize.
Oh, in that case you don't generate the number until you post. Here, I put some pictures I hope will make it clearer.

1. You select the option to roll a number between 1 and 100 for example. 2. The post is made, and as you can see, the numbers are not part of the post box that you spoke in. Also, only now can you generate a number (ie. you can't make the number before posting to your liking.) 3. I hit the edit post button. Random number is not editable!
Morzone's AvatarMorzone
Morzone's Avatar
I think what bothers me most about looking through the research thread is that about 90% of the clearly unfair bags all seem to come from one or 2 people. I mean, when you go through them, you'll notice the large majority of the people who got scammed all payed the same 300gp price and got the same lucky egg. Similarly, later on there are a bunch of people who paid the same expensive gem price and -once again- got the same lucky egg. Heck, it could have even been the same seller with multiple threads. I mean, there are so many grab bags that have been fair or at least close enough not to warrant major complaints through giving shinies and albinos. I've seen lots of people get 5k shinies for only 100gp. even more who get it for a fair price like 200gp (or equivalent) There was even one person who got an albino for only 100 gp. It really just does feel like a very small number is ruining it for all the people who are actually being fair and having fun with it :/
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Jayolu's AvatarJayolu
Jayolu's Avatar

QUOTE originally posted by Mouse 13

support speaking as an adult: something that seems to be overlooked is that this is a form of gambling, which is against site rules, considering it is child friendly. gambling [gam-bling] noun 1. the activity or practice of playing at a game of chance for money or other stakes. 2. the act or practice of risking the loss of something important by taking a chance or acting recklessly i think the grab bags fall under both these definitions.
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If it makes you feel better Staff's gathering data here, so that they presumably can make an effective decision

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shoubunny's Avatarshoubunny
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Based on the data given by users, here's what I came up with: *Items below the value of 40k Credits should be banned from grab bags, such as Sweet Hearts and Evolution Stones. Unless it is a very cheap grab bag. (Ex: 20gp) *To ensure a user has the items and can be trusted, you will need to be of the Ace rank or higher to give out grab bags.
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Rokon's AvatarRokon
Rokon's Avatar

QUOTE originally posted by Primaesthetics

*Items below the value of 40k Credits should be banned from grab bags, such as Sweet Hearts and Evolution Stones. Unless it is a very cheap grab bag. (Ex: 20gp)
Except this would be setting prices for things, which staff vehemently refuse to do.
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Morzone's AvatarMorzone
Morzone's Avatar
Whiiich pretty much brings us the the heart of the problem. There's always going to be someone who tries to take advantage of the system, to use it for ways that are wrong. And it will just come down to the staff's decision. If they believe they can minimize the influence of that someone to a satisfactory level, then they will implement it. But if they can't find a way to do that, they'll have to ban it. It's nearly 3 AM (here) and I'm about to get philosophical on this. I gotta get some sleep.
Looking in the Grab Bag admin thread makes me super sad Some of these are some various obvious scams 10-15 gems for a lucky egg? Shinies for common form change items? High GP/ZC prices for a lucky egg? I am disappointed with some people in the community for stooping this low to scam people :/
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