Rework Wishforge process
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I love this idea, however, that would make evolving pokemons kinda pointless right? In a sense, I believe you should do an interaction to evolving ratio for points that way we can still upgrade our wishforge through evolutions if we choose to do so.
This is purely an example and in no way a set number. Lets just say it takes 1,000,000 interactions to upgrade to wishalloy. Maybe make evolutions worth 1,000 points? In theory, you can either evolve 1,000 pokemons or make a total of 1 mil interactions or split. The reason being that interaction for a specific type may be difficult due to there being less that others. Finding 1 mil steel types vs. finnding 1 mil normal types.
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Changing it to interactions would also make badge upgrading a lot less disruptive to hunting. Right now if I have just a bit more to go to finish a badge and want it immediately, I'd need to dedicate a whole party slot to it which would otherwise be a hunt egg. I don't have fields upon fields of RTEs stored away.
Please please make this happen!
edit to add: I also like the post above which suggests incorporating evolutions somehow. Maybe a point system where both interactions, eggs and evolutions count towards the bar?
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Okay so I have a question: would Delta Pokemon be taken into account when clickingto upgrade your badges? E.g. let's say I click a Dark Delta Magikarp. Would that contribute to upgrading the Dark-type badge, or is it going to consider its original typing instead and help with upgrading the Water-type badge?
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My problem with this is so much on the site is already so dependant on interacting. I like the current way, it switches things up, is helpful with pokedex, and honestly, when my hand is tired from interacting its a good change of pace. Without the current process I really don't see a point in having any pokemon in my fields other then S/A/M as well.
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QUOTE originally posted by Çørphîsh
My problem with this is so much on the site is already so dependant on interacting. I like the current way, it switches things up, is helpful with pokedex, and honestly, when my hand is tired from interacting its a good change of pace. Without the current process I really don't see a point in having any pokemon in my fields other then S/A/M as well.
QUOTE originally posted by MisterAsian
I love this idea, however, that would make evolving pokemons kinda pointless right? In a sense, I believe you should do an interaction to evolving ratio for points that way we can still upgrade our wishforge through evolutions if we choose to do so.
This is purely an example and in no way a set number. Lets just say it takes 1,000,000 interactions to upgrade to wishalloy. Maybe make evolutions worth 1,000 points? In theory, you can either evolve 1,000 pokemons or make a total of 1 mil interactions or split. The reason being that interaction for a specific type may be difficult due to there being less that others. Finding 1 mil steel types vs. finnding 1 mil normal types.
Lovely idea. I'm trying to work on badges myself and the evolution part of it is daunting. If it were based on interaction I'd go so far as to mass click the person with the most Pokemon on the site. It serves as more than one purpose, you get credits, you help raise someone's Pokemon to the next level, and it's going toward getting badges. Mr. Niet you came up with a great idea. I fully support this.
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i'd love this implementation, though i am a bit hesitant about it. it requires more clicking and more ways to destroy your poor fingers trying to click, but it does have an added bonus of multitasking. if you're using lucky eggs and trying to hatch a lot of eggs, this rework would make it so you could do that as well as make significant progress on your wishforge. not only that, but it gives you credits and interaction points too. i know i'm parroting what a lot of other people said, but i support this. hell, this update might even convince me to try going for the master badges too, not just wishalloy.
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I could be in the minority, but I wouldn't mind seeing the evolutions be done away with completely. Anyone who did get the badges that way should be compensated. (lol, only slightly joking). But, I feel interactions, and perhaps *hatching* the type of Pokemon would be far better than evolutions. Because people shiny hunt all the time, and hatching is far easier and more fun (in my opinion) than evolving. (Plus wouldn't require field and such).
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