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QUOTE originally posted by Grumpy Kitwurm
...Locking just someone's interactions for some seconds or minutes...
QUOTE originally posted by Grumpy Kitwurm
At the top of your first post you said the code is old and it's the main reason behind the lag at reset. Later you said it's the custom CSS people use. Like I said, I'm not a web developer so I don't know the details. I was just saying users shouldn't be punished when you can't prove they are breaking the rules.
And if QoL was the actual problem, why is it something you can just enable from the settings? If it is an approved site modification, then it's not just some random CSS distributed among the users and people shouldn't be punished for using it.
QUOTE originally posted by Niet
It was entirely based on the fact that normal gameplay follows specific patterns of actions, and the affected users were exhibiting patterns that were completely inconsistent with normal gameplay. This, ultimately, was caused by the injected CSS removing the need to even look at what you were doing to "play" the game, and resulted in excessive calls to certain endpoints that did not make sense.