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Single post in Server performance and desyncs

Forum Index > Core > Announcements > News Archive > Server performance and desyncs >

Niet [Adam]'s Avatarhypermode-12.pngNiet [Adam]
Niet [Adam]'s Avatar
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Given that we already have two different popups that warn of interaction overload that get routinely ignored, I question how well such a thing would have worked. Especially since interactions had nothing to do with it. The word "interaction" (or related terms) do not appear anywhere in the detection code that was used for the banwave. It was entirely based on the fact that normal gameplay follows specific patterns of actions, and the affected users were exhibiting patterns that were completely inconsistent with normal gameplay. This, ultimately, was caused by the injected CSS removing the need to even look at what you were doing to "play" the game, and resulted in excessive calls to certain endpoints that did not make sense. At the time, it looked like a deliberate attack, and action was taken accordingly. After investigation concluded (again, only made possible by the lag being reduced) it was rolled back and affected users compensated. Within 40 minutes, not "hours." (Mostly, depending on response times from the user and position in the ticket queue)
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