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QUOTE originally posted by Neonyan
I have no issue with people making pairs easier! I’m happy about that!
I’m just sad for my friends who have a collection of all the pairs in the game who have to start over. sure, it’s easier this time, but they already did it ):
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Original by LycanKai, new by NassiLove, icon by Pokefarm
-Favored Natures: Any/Sour! (Quirky Perferred!)
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-Forum Avatar is Bowser's official victory pose from Super Mario RPG!QUOTE originally posted by SeshieLover
I have not read every post, but I see a lot of people against natures or asking why natures. However, I haven't seen really anybody suggesting an alternative to use in place of natures to offset the loss of rng. The way Niet says that nature's is what's is to be used in place of RNG for balance. Does anyone have suggestions as to what niet might use instead of natures to balance pairs with no rng involved? I can't think of anything else to use for balance so I say roll with it.
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QUOTE originally posted by TheRPGNerd
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it feels like a lot of people who are getting mad either A) dont want to see others do the same things they did, but easier or B) were banking on the sell of breeding pairs, and a system that makes it easier to find them will cut into their profits. this is a game. games are meant to be fun. if a change makes the game more fun for everyone and levels the playing field a bit, i fail to see the issue. kinda reminds me of people who complained about the easier hunting methods in the official games ngl.
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to further elaborate for those that STILL dont understand. Lets change terms abit.
Imagine you are playing a game for a long while and get to a Great point where you have a decent amount of things.
Now, something happens. A Reset. the File Corrupts. You Forget To Save. and you Reload... And you are Back at Square One.
Thats 'essentially' whats happening with No Pref Pairs. we have to start over.
but, at this point im resigned that this is how its going to be. Eh.
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QUOTE originally posted by Emma Aruna
to further elaborate for those that STILL dont understand. Lets change terms abit.
Imagine you are playing a game for a long while and get to a Great point where you have a decent amount of things.
Now, something happens. A Reset. the File Corrupts. You Forget To Save. and you Reload... And you are Back at Square One.
Thats 'essentially' whats happening with No Pref Pairs. we have to start over.
but, at this point im resigned that this is how its going to be. Eh.
Us weirdos have to stick together!
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QUOTE originally posted by Emma Aruna
to further elaborate for those that STILL dont understand. Lets change terms abit.
Imagine you are playing a game for a long while and get to a Great point where you have a decent amount of things.
Now, something happens. A Reset. the File Corrupts. You Forget To Save. and you Reload... And you are Back at Square One.
Thats 'essentially' whats happening with No Pref Pairs. we have to start over.
but, at this point im resigned that this is how its going to be. Eh.
QUOTE originally posted by KitsuneofDreams
Well. Yes, but also no. It's not that nobody understands that you'll "lose" progress. But you also aren't playing a "complete" game either. PFQ is noted to be in beta in a few places, which means things can (and will) change.
I have 12 fields of pairs plus another 13 fields of overflow that I only have one "half" of the pair to. This will make pair making so much easier for everyone that I'm willing to redo all the work I've already done so that it can be more approachable for everyone in the future. I'm only one person, but to say this is equivelant to your save data corrupting (happened to me on multiple occasions as a kid, so I'm well aware of what it's like...) is a bit of hyperbole. Your pairs will still be plenty good, and may even be over 100% without worrying about the natures matching
Okay so I have now had chance to read through Niets post properly.
Firstly, thank you Niet (and all the mods really) for all your hard work on this site. I am someone who knows nothing about coding so my mind boggles when I'm seeing all your posts on this stuff. With a user base this size you are never going to please everyone so I know some updates aren't going to suit me, but I wish others would see that to. Balancing and changing things up should be a part of every game.
Now I am someone who has made it their goal over the last 2years to get all pairs, and am a pretty big chunk of the way through so hearing that all progress will be reset is a little disheartening.
However, reading that the randomness is being taken out of matchups is great. I don't know how many togepi evos I had to go through to get that pair, was in the 30s I think! So hopefully that will make getting my pairs matched back up should be so much quicker (if I'm reading it right that is)
I am also a quirky nature collector so hearing that I will get boosts is great. From my experience there are a great number of nature collectors on sight so helping them out for once sounds great to me :) those that don't necessarily 'care about natures' can still make pairs that match. With the rng taken out of pair making I don't really see why taking that extra time to find a certain matching nature is that difficult, especially with removing the need to find 2 Pokémon from different trainers.
With the number of adoption limits, I kind of like how at the moment the number is a multiple of 5 AND 6, so you can chose how you want to go, so seeing it is being raised is nice, but also sad that 50 isn't divisible by 6 (just minor though!)
I guess we will have to see when everything goes live what actually happens, but I am looking forward to it with some optimism :)
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for anywhere between 20 - 40zc depending on market price - send pm to see if i have enough money ^.^QUOTE originally posted by KaidaMcWoomy
So personally I would prefer for the potential +14 from natures get redistributed to the type matchups/body type/stage in family/size in the base compatibility ratings, and then have natures replace the originally proposed V-wave bonus as a new dynamic modifier where slightly compatabile natures (shares dislike or like) get a 1.1x boost and identical natures get a 1.2x boost. This would help better preserve the compatibility of many of the original breeding pairs that people already have made, preserve the original chance of getting twins as outlined in the original post Niet made, and would also keep natures as part of the equation.
QUOTE originally posted by Niet
QUOTE originally posted by KaidaMcWoomy
So personally I would prefer for the potential +14 from natures get redistributed to the type matchups/body type/stage in family/size in the base compatibility ratings, and then have natures replace the originally proposed V-wave bonus as a new dynamic modifier where slightly compatabile natures (shares dislike or like) get a 1.1x boost and identical natures get a 1.2x boost. This would help better preserve the compatibility of many of the original breeding pairs that people already have made, preserve the original chance of getting twins as outlined in the original post Niet made, and would also keep natures as part of the equation.
QUOTE originally posted by KaidaMcWoomy
I guess maybe dynamic isn't the right word to use in this situation - the way I was thinking of it would be like a "bonus" to help boost pairs over 100% but not part of the base compatibility, kind of like how happiness boosts pairs over 100% but isn't part of base compatibility. I called it dynamic cause all of the other extra modifiers were called that, but you're right since it's static calling it dynamic wouldn't be the correct terminology.
Idk maybe I'm not explaining the idea right? I was just trying to figure out a way that maybe the base compatibility of optimal pairs could be preserved better, but also keep the natures in so that way the nature and/or preference hunters who are really happy about the natures being added in wouldn't lose the buffs their pairs would get. Just was trying to propose a compromise in response to Seshie's post since they're right that people (myself included) weren't proposing an alternative to natures to use
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