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Single post in Dev Log 204

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Niet [Adam]'s AvatarNiet [Adam]
Niet [Adam]'s Avatar
It me. I'm okay. For now. Yay. Time for a quick update: If you opted out of providing your date of birth on signup, then your join date will be used as your "anniversary" for the purpose of birthday rewards. This will apply from your first anniversary onwards, and you get the same birthday rewards. It's just celebrating the anniversary of your account, rather than that of your birth!
I'm gonna talk a bit more about the Scour update, since it's still being planned out. I kinda coded myself into a corner with Cramorant, but that's okay! Plans evolve and adapt, and this has become an opportunity for improvement. As Garth mentioned, tiredness will still be a thing, sort of. Rather than being a vague percentage (that honestly has been buggy since Scouring was first added to PFQ...) it will be a simple yes/no status. A Pokémon that is well-rested will have better chances of finding rarer stuff. But here's a key thing to remember: you don't always want to find rarer stuff. I remember when we had an event that required a certain item from the Scour Areas, everyone was working very hard to max out all of the scour bonuses! But they were actually hurting their chances of finding the specific item they needed, because it was classed as a more common item. Increasing your chances of finding rare stuff means less chances of more common things! Quick tip: if you want to specifically find an item that's classed as "common", sending a Pokémon to a disliked area may yield better results for you. Hopefully, this will be made clearer with an actual loot table. To that end, I will be simplifying a lot of the systems that go into Scouring. This should also make it more obvious what Uzumi's Bonus does for your scour results. I'll try to give a summary here and hope it makes sense! There are different "tiers" of results. Those tiers start from "nothing", and include "berries", "credits" and so on for each group of items. The exact percentages for these "tiers" is what varies depending on many factors, including Scour Boosts, preferred area and so on. Within each tier, every item has an equal chance of appearing - although this may change in future updates, to allow for things like variety in what Scour Areas yield which items (for example, Fire Stones may appear more often in the Volcano than the Ocean). Uzumi's Bonus grants a percentage chance that the tier of item you find is actually one tier higher. So for a 20% Uzumi Bonus, if your Pokémon would have found Nothing, it has a 20% chance of instead finding Berries. That's how that boost works. Of course if your Pokémon already found a Box, then Uzumi's Bonus doesn't have anything to boost it to so it won't apply in that case.
It's a small dev log post from me today. Most of my attention has been on more back-end things, trying to find out what's still causing lag and eliminating it. It's slow progress but still progress. Thank you for your patience. Dev Log Discussion
Clip from Pokémon anime, re-lined by me
-- OMNOMNOM!
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