Pokewalker Watts and distance.
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You're complaining about PFQ being impossible on mobile because of bugs, but are you reporting them? Or are you just ignoring the fact there's a bugs forum to report bugs in? Niet can't fix a bug if he doesn't know it's a thing, and the best way to make sure he knows is to report it.
As for the suggestion, I don't use the Walker because of the GPS thing, so I can't use it like I would like. However, Niet has made the code for it publicly available so that if someone who knows coding can try to help make it better.
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PFQ B-day thread.
QUOTE originally posted by Leacky
QUOTE originally posted by Morzone
No support. From what I can tell, the pokewalker a sort of bonus to users who are mainly on mobile. Being on mobile causes them enough trouble, so the pokewalker is something special for them for staying with pokefarm despite the troubles. Wouldn't making it available to normal clicking just defeat that purpose?
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Score: 0
I don't have a mobile, so I can't give a good opinion. Honestly, I agree with Monzone's statement, "I'm pretty sure making it so you don't have to walk anywhere defeats an even bigger purpose... I mean, it is called a pokewalker after all." If there are bugs, report them and they'll be fixed eventually. Having a click-based walker would defeat the purpose of a PokéWalker.
And while it was able to be clickable for PF1, this is a recode change to be more towards the original source of the PokéWalker in Heartgold/Soulsilver. While I do have my small reluctance due to being mobile-exclusive, I feel like there's no real way to implement it on a desktop.
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Image edit by myself. Image base from Pokémon Shuffle.Just gonna drop this here, keep in mind I'm just waking up so I might miss something XD
But asking me to support Android 2 (when the current version is 7) is like asking me to support Internet Explorer 6 (when IE isn't even a thing anymore, replaced by Edge).
It is downright unreasonable to expect support for such an outdated system, when the creators of the system themselves don't support it either.
Not every animation is GIF. In fact, the spinning arrows are SVG+CSS, and the egg hatching is JS+Canvas. Both of them use tricks to ensure that the browser only calculates and draws a new frame of the animation when it has the CPU capability to do so. Jagged animations means your device is struggling to even draw stuff to the screen, never mind animate anything. Another sign that maybe it's time to upgrade.
The Pokéwalker is SVG+JS, and uses very modern technologies. Yes, it does cater more to the technological "early adopters", leaving those with brick phones behind, but that's why it was specifically designed as an optional extra feature, not in any way required for game completion or even progression. If you can use it, great! If not, no big deal.
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