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Single post in Wishforge: Additional Progress Options

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Niet [Adam]'s AvatarNiet [Adam]
Niet [Adam]'s Avatar
7 months ago, I posted a proposal to rework the Wishforge's "crafting" step. I got some good feedback on it and we workshopped some further ideas (so the original post is rather out of date now). Here is what I'm proposing now, along with a poll for you to express your view.
Update 21/Jun See end of post for tweaks.
Update 27/Jun Plans are made, see end of post.
Update 30/Jun You probably guessed: see end of post! Why? First let's look at why even consider changing things. After all, it "works", right? Why change something that "works"? Let's begin with why the current system is the way it is. The Wishforge's progression consists of two steps: 1. Gather Gems, and sometimes Relic Items or Flawless Gems. 2. Evolve Pokémon matching the type of the Badge you are upgrading. Step 1 can be done alone by hatching Eggs, and opening Treasure Boxes. However, it can be done much more easily by trading with other users, assuming you have stuff to trade or friends to help you. Step 2 however must be done alone. Sure you can get help from others either directly via RTE trades, or indirectly via the Shelter, but ultimately you must be the one to evolve the Pokémon. This is good, because it allows for solo play if you choose, but the "intended" way involves a good, healthy mix between personal investment and community cooperation. The downside is that the number of evolutions required gets pretty big, and it ends up more or less requiring you to gather a massive collection of Fields full of ready-to-evolve Pokémon that just end up sitting there until you finally get enough Gems, then you have to sit through and evolve them one by one. This... isn't fun. What? On to what will change about this system. Basically, I want to add more options to allow crafting progress, besides just evolutions. The crafting process will involve a points-based system, where the following actions give points: - Interact with a Pokémon of the given type: 1 point - Interact with an Egg* of the given type: 10 points - Hatch an Egg of the given type: 100 points - Evolve a Pokémon of the given type: 200 points - Turn in a Flawless Gem of the given type: 1000 points * Must be registered in your EggDex for you to "know" the type. Provides a reward for completing your EggDex! The goal will be 200× the current number of evolutions required. This means that if you just stick to evolutions, it will be the same number as before. All this does is give more options to make progress. While you can make Badges using only interactions, or only by trading in Flawless Gems, I wouldn't recommend that. The "intended" strategy is still to focus on evolutions, but you'll be able to make some passive progress via interactions, and if you happen to have Flawless Gems lying around, they can stop being useless by giving you a little boost. When? I'm going to run this poll for a week, and I'll be here for feedback and questions. After that, the update will depend on if any changes are needed, but if all goes well then we could see this update by the end of the month. Thank you for your patience and feedback!
Update June 21st Some adjustments to the numbers, mostly, since just about everyone seems on board with the idea in principle. Change: Hatch an Egg of the given type: 100 50 points. Reason being that you get plenty of rewards for hatching Eggs already, the Wishforge should still tend to have Evolution be the "main" way to get points. Add: Mega Evolve a Pokémon of the given type: 2000 points. One Mega Evolution will count for 10 normal Evolutions, due to the higher cost of the Mega Stone and the fee involved in processing it. I've added a new poll as a quick yes/no to these changes, but feel free to continue posting your feedback on this proposal.
Update June 27th Since the community seems to be in agreement on the changes, I'll be going ahead with them. The Wishforge will be closed on June 30th This means the page will be offline, but also you will not be able to progress badges during this day. Any evolutions made on June 30th will not count. The updated Wishforge will open on July 1st. Thank you!
Update June 30th (Man I still hate working with PFQ's code, who wrote this mess? Oh yeah, me...) The update is ready to go and will automatically go live at Reset. I will, however, be in bed for some much needed rest. The update has been tested by myself and a few staff members, and everything seems to work, but there may always be glitches when going live. If this happens, Garthic will wake me up and get me to fix it. Assuming all goes well, however, here's a recap of changes: Crafting progress has been reworked to a points-based system. Interactions, hatching eggs, evolving Pokémon, Mega Evolutions and trading in Flawless Gems all grant varying amounts of points. Evolutions remain the "recommended" way of doing it as the most efficient source of points, but there are now other options too. The Badges themselves have been redesigned, featuring a more prominent and intuitive "progression" design. Additionally, the rankings have been shuffled a bit. Nickel and Zinc have been added to the front, and Titanium and Adamantium have been dropped. This doesn't impact their effects, just the names have been moved. Thank you for your patience and feedback. I hope you enjoy these changes!
Clip from Pokémon anime, re-lined by me
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