Autoplay policy in Chrome conflict
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Playing on Chrome, desktop. Assuming this is an issue with other devices as well (not other non-chromium browsers).
If the user does not interact with the page in some way first, media will not be allowed to autoplay. Added as a change as seen here, introduced in 2018. Two known examples so far, both being audio media/sound effects:
In general, notification sounds (although I believe irrelevant, here I opened my field tab, recieved a notification from the lab and no sound played):
I unfortunately do not know where this is in the source code but hopefully the image provides enough context.
In the PokeWalker: on line 550 of the PokeWalker's shared source code, in the splash scene init function, the `sfx("menu").play();` line. The menu sound doesn't play when loading if the user hasn't done anything yet; and they likely wouldn't, the PokeWalker hasn't loaded yet and there isn't a reason to interact with it.
For reference, this error does not appear in the console and I hear the menu sound when I click the PokeWalker before the menu appears, and it appears and plays no sound when I don't click the page.
These are not large issues in my opinion, but since I've seen it in multiple places on PokeFarm I wanted to bring it to attention.
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