Change Happiness Target From Points to a Percentage
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Suggestion Summary: Currently, while the happiness level is presented as a percentage out of a maximum of 100% on a pokémon's panel, it is presented with the usage of points out of 255 when setting the target for happiness. I would like to suggest that, instead of a point system of 255, the set target value would be shown as a percentage to correspond with the value shown on the pokémon's panel.
Positive points:
- Straightforward
- Consistent
Negative points:
- This may be an unwelcome change for those who are already familiar with the current values.
Reason For Consideration: I felt that it was an odd hassle to have to convert whatever percentage target that I desired into a number out of 255. While a more minor update, this would provide users who utilize the happiness target with more ease.
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There...are a total of 0 reasons I can think of for the points system.
The only things you need are MAX and 0%. What purpose do you have for any of the in-between values? MAX is useful for breeding and evos, 0% is also. But the in-between isn't. So I see no point.
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Score: 0
Not necessarily. I believe unhappiness begins in the low 20s values and happiness in the mid 80s. It is effective to have a target notification on a breeding pair to catch it right before it hits that unbreedable unhappy point. As for evolutions, it is convenient to have a notification set for as soon as said pokémon first reach that necessary range of happiness as opposed to waiting until they reach either 100% or 0%.
QUOTE originally posted by selocon
MAX is useful for breeding and evos, 0% is also. But the in-between isn't.
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QUOTE originally posted by Duusu
Positive points:
- Consistent
QUOTE originally posted by Tarashia
I think the set target feature needs some work in general, but I can't seem to find the "more options for happiness notification" thread anymore?
Bumping this up!
I do love Nightmøn's suggestion that you both linked above. I feel that with these suggestions the set target for happiness will be greatly improved. :)
Bump!
Bump!
Bump!
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