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Happiness gain/loss in fields
My results:
Note: Gain/loss values are based on the 255 value, not the % value. 4 points is about 1.5%
To investigate: Delta typings
Discussion & Method
I've wondered for a while what the exact happiness gain/loss rates were for Pokemon in fields, especially for complex Pokemon like where one type matches the field and the other type either likes or dislikes the field. I've finally collected some data and would like to compare it to anyone else to see if I'm close or totally off-base here.
My numbers are based on the (unfortunately largely invisible) base happiness value, which is out of 255, rather than the more obvious visible % value since that's less accurate. I got those by using the set target feature, but that was still less accurate than I hoped, and I ended up doing some rounding/extrapolating.
My Pokemon examples are largely chosen randomly based on what I got from the shelter for testing. I used only fire/electric fields since I was able to find something for every case I could think of. (also I don't have all types of fields...)
Also don't get hung up on the type 1/2 numbers, it doesn't actually matter which one is the "real" type 1/2 for this, as far as I know anyway. (ex: Houndour is Dark/Fire, *not* Fire/Dark)
I left my Pokemon in the fields for 4 hours, but I think 3 might have been better for the math. (my Wooper was only in for 3 due to a mistake, and I got cleaner numbers off it)
Case | Rate | Example |
---|---|---|
Double type match | +8/hr | Apocalyptic Arcanine, double-typed deltas |
Type 1 match + type 2 super effective | +6/hr | Larvesta in Fire |
Type 1 match, neutral/no 2nd type | +4/hr | Growlithe or Houndour in Fire, Dratini in Dragon |
Both types super effective | +4/hr | Snom in Fire |
Type 1 match, type 2 not very effective | +2/hr | Turtonator in Fire |
Type 1 super effective, neutral/no 2nd type | +2/hr | Snorunt or Bulbasaur in Fire |
Both types neutral | 0/hr | Eevee or Zubat in Fire |
Type 1 super effective, type 2 not very effective | 0/hr | Anorith in Fire |
Type 1 not very effective, neutral/no 2nd type | -2/hr | Rockruff or Carvanha in Fire |
Both types not very effective | -4/hr | Relicanth in Fire |
Type 1 immune + any type 2 | -8/hr | Trapinch, Stunfisk, Wooper, Rhyhorn, Gible in Electric |