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Single post in Dev Log 204

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I'm bad at introductions to posts, so here you go. Introduction successful - now moving on, Q: What other differences will there be between PFQ and the new project? A: It's all very nebulous at the moment... Without saying too much (because I don't want to wind up lying), there are plans for a story/quest-system - one such example of this being utilised would be in that, you, as a Pokémon Farmer / Breeder, could take requests from Trainers who want specific Pokémon, types of Pokémon, Pokémon with IVs / Evs in a certain way... Y'know, such and so forth. Effectively, you can actually fulfil your role as a "Farmer" and provide assistance to others in the world from the gameplay perspective that is offered. This is one such example that we are working on which will be expanded on in a later announcement - I'm not going to say any more than this since this is basically what the actual Dev Logs themselves are for but these are the kind of systems that we're working on.
Q:Will there still be Shinies / Albinos / Melanistics? + Breeding and hatching eggs? + How will getting specials work? Yes - the fundamental mechanics of the game will still be there. If you like PFQ, this is basically aiming to be that, but more. As for the functionality behind these things, Niet wants to bring these up in his own Dev Log post to talk about them more at a later stage because there are some significant overhauls. The actual question that was asked in the thread regarding shinies etc. and how to get them was: "Will getting those [specials] be based on luck (as it is on PFQ) or on some kind of questline/progressable action (something you can control and work towards)?" The answer... Is. Yes. As mentioned above, details will be provided a wee bit later - but will be the subject of its own Dev Log post.
Q:Will there be any kind of transfer between PFQ and the new project? I want to cover a bit of miscommunication on Niet's part and just clear it up. When he said there will be no "Transfer", he stated 'transfer' in quotes because he was referencing the aforementioned manner of Transfer in relation to the previously planned 'reboot'. This is different. Unfortunately, Niet's choice of words weren't the best, given that he used the exact same word - but now with speech marks!™ Hopefully clears that up and we apologise for the mix-up. Now, the answer is "yes, but not immediately" - and we're selecting... Very, very tentatively, what it is that we are going to be doing. Definitely can transfer Pokémon, though, when it's added - for the time being, think "Pokémon only". It's not liable to stay that way, but that's the safe bet at this time. The reasoning as to why not immediately boils down to a fact that we already stated, wherein we wish to allow PFQ to continue running as well as this new website. If we open up transfer immediately, this is almost incentivising (not just inviting) a mass exodus from PFQ to the new project. This isn't what we want. At all. Our plan is to support both games. Inviting the growth of one at the expense of the other doesn't really accomplish this. We want people to find out if they like the new project on its own merit, rather than being stuck there because they transferred things - transfer is one-way. It would absolutely suck if we opened the project, people transferred things, and then it was realised that actually... They don't like it. So we're aiming to stave off that issue by delaying it at the start. We'll have more information on this when we know more, but for now, that's all the plan we have.
Q:What makes the Developer(s) feel like the new game will be worth joining? A: Put simply, the sheer number of limitations in terms of exponentional growth for PFQ are too many. While the core of the game itself is fine and it has admittedly been a little bit left in the background of what is now "the new project"... The fact is that the only reason for that is because this 'new project' was originally the "Reboot", which would've been a straight drop-in replacement for PFQ, changing everything forever. Since that's the case, we're taking a break from development on the new stuff to give PFQ some of the love that it deserves.
Q: The Galar release was something of a footnote to the Dev Log - how come Eben didn't do anything for it? A: Because Eben didn't have an update every time something from Alola was released and he's not having an update every time something is being released from Galar, either. While his story is certainly tied to the overall releases of the Galar Pokémon on PFQ, it's not tied to each and every single round of releases.
Q: Will Niet be changing character? A: Not that we're aware of :p
Q: Will we need to make new accounts? A: Yes, this website will be functioning on a completely different database.
Q: What will happen to the content updates for PFQ? A: Same answer as I gave in the previous Q&A. It will continue to be supported. They will not stop. See the above response as to why there's been a bit of a drought lately.
Q: Will the new project have Interaction Points, or will there be a new system? A: All interactions will be equal in terms of base IP (Interaction Points) gained, but there may be other factors that influence the exact amount. For instance, we could employ the V~wave to boost EXP and IP gain by a small amount, whether static or percentage based. Details would need to be worked out, this is just an idea that we've come up to answer your question.
Q: Will there be more to do with the Pokémon? A: The aim for this is 'yes', the details are still being worked on, however. Consider it a good thing, this means more content for future Dev Logs and something for you to give input on, should you wish to! :D
Q: The previous FAQ didn't mention being strictly Pokémon related. Is it? A: While in theory we could just make our own website with just our fakemon... We love Pokémon. We'd like to think you guys love Pokémon too, given the nature of the website and all! It's like the one thing we agree on! :p
Q: I think the new project should be more like an RPG, like the official games --- A: I know this isn't a question, but I'd like to point something out here! Spreading information and all that <3 This is actually how you get shut down. It is our difference that actually gives some small footing / safety net, because we're not a rip-off or a clone, we are a "derivative work". That being said, there are actually plans for some "RPG"-ness, but it's not anything close to the official games.
Q: Why is the new website something we should consider a 'sequel'? A: That was a manner of speaking and not to be taken entirely literally, but to answer the core of the question... The huge changes that will be coming, having started work from the ground up. At the end of the day, this new project is going in a somewhat different direction than PFQ is, we think it's a better one but with how we're handling this, people will be free to choose where they wish to spend their time. To be clear, we're not saying that we don't like PFQ anymore or anything like that. You can like what something is but have your own vision of how you could make it even better - that's all this is for us.
Q: Why announce the sequel by showing us a tiny update to a current system, then expect us to want the sequel over the reboot? A: That's a bit of a far-reaching assumption you've gone to right there. I offer the reminder that the 'reboot' is "shelved" because the scope of what we're working on is not "PFQ" anymore. This means that we can, and are planning on / working on, back-end maintenance and updates which are things that we will mention when they're done. Ultimately, doing these in steps rather than in one big dump will allow us to 'reboot' without... Well, 'reboot'ing anything. It will take time, but it will be done.
--- Now, this question isn't something that really pertains to the Dev Log but it is something we know people will want answered. Q: Where's Meltan? A: Honestly, we're still not sure how we want to implement it. ... We really need to get that done, though. Sorry for the wait on this one.
All that said and done - the next post belongs to Niet c:
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