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Single post in Herbal Consumables for Lowering Happiness

Forum Index > Core > Suggestions > Under Consideration > Herbal Consumables for Lowering Happiness >

Inferno390's AvatarInferno390
Inferno390's Avatar
I support this. If we have a certain item class, like one that gives Happiness, we should also have one that does the opposite, in this case, remove happiness. For all the people sayng we shouldn't have it becasue "fields already do that:" So you're saying that we should remove all the items that give happiness, because fields already do that?
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