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Crawfish's Profile

Lv. 8 — 200 / 217
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Any food
NormalGhost
Happiness 27%
Docile nature
Lv. 12 — 189 / 288
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Any food
NormalGhost
Happiness 27%
Quirky nature
Lv. 34 — 2,900 / 3,571
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Bitter food
PsychicFlying
Happiness 27%
Gentle nature
Lv. 35 — 791 / 3,781
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Sweet food
PsychicFlying
Happiness 27%
Naïve nature
Lv. 47 — 3,833 / 5,415
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Any food
Normal
Happiness 27%
Hardy nature
Everstone

Everstone

Special Evolution Item

(: 0)

A peculiar stone that prevents a Pokémon from evolving when held.

Sells for 250

Lv. 46 — 3,617 / 6,487
Aspear BerryAspear Berry
Aspear Berry (SOUR)
Cheri BerryCheri Berry
Cheri Berry (SPICY)
Chesto BerryChesto Berry
Chesto Berry (DRY)
Pecha BerryPecha Berry
Pecha Berry (SWEET)
Rawst BerryRawst Berry
Rawst Berry (BITTER)
Likes:
Sweet food
NormalFlying
Happiness MAX
Jolly nature
Go to Fields
Trainer
Crawfish
Type Race:
Subzero Slammer (Ice)
Joined: 25/Jun/2015
Starter: Mudkip
Rank: Master
Silver Normal Gemwish Badge
Zinc Fire Gemwish Badge
Silver Water Gemwish Badge
Bronze Electric Gemwish Badge
Bronze Grass Gemwish Badge
Bronze Ice Gemwish Badge
Zinc Fighting Gemwish Badge
Bronze Poison Gemwish Badge
Bronze Ground Gemwish Badge
Bronze Flying Gemwish Badge
Bronze Psychic Gemwish Badge
Bronze Bug Gemwish Badge
Bronze Rock Gemwish Badge
Zinc Ghost Gemwish Badge
Gold Dragon Gemwish Badge
Bronze Dark Gemwish Badge
Zinc Steel Gemwish Badge
Bronze Fairy Gemwish Badge
level up fields are s+s. cycling between goals on this site. horror lover and mudkip fan

About Crawfish

A video game[a] or computer game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback. This feedback is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Computer games are not all video games—for example text adventure games, computer chess, and so on do not always depend upon a graphics display. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose. The first video game prototypes in the 1950s and 1960s are simple extensions of electronic games using video-like output from large room-size computers. The first consumer video game is the arcade video game Computer Space in 1971. In 1972 came the iconic hit arcade game Pong, and the first home console, the Magnavox Odyssey. The industry grew quickly during the golden age of arcade video games from the late 1970s to early 1980s, but suffered from the crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, dominated by Japanese companies such as Nintendo, Sega, and Sony, and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many which continue to be followed. Today, video game development requires numerous skills to bring a game to market, including developers, publishers, distributors, retailers, console and other third-party manufacturers, and other roles.
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