Investigating the benefit of server-side caching
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QUOTE originally posted by BendyDemon
All this talk about codes and bad codes kinda reminds me of an article I read about the Windows operating system and learned that it is really a bunch of newer coded stacked on top of older and possible defunct codes which explains the litany of....'issues'.
I have harvested 8039 -type souls :)
So in relation to lag, I don't know how or IF this helps Niet, but I have noticed for like a week now that Spinda and specifically Floette always seem to lag in the shelter. The other 29 'spawns' will show up like immediately, but those two specifically always lag a good 2 seconds or so behind everything else.
I don't know if I am the only one experiencing this or not, but likely it is part of something you are already checking into. In case it wasn't though, or potentially is somehow related I thought I would let you know. Hopefully that doesn't come off as being rude or ill tempered. You staff members bust your collective butts for us.
anything you wish to know about me feel free to ask.
i'm not sure if it's just me going crazy, but i feel like i'm getting exp much faster now? everything seems to be all good, with the exception of a few "pokemon/egg not valid" errors every now and then
i do wanna note this too, since i read this i started slowing down my clicks on the last user on the clicking page so the server catches up before i move on. this also seems to be working very well when calculating my interactions but i am also getting a lot more "pokemon/egg not valid" errors that don't go away at all and just reset my clicks on the specific user it happens to over and over again and i have to move to the next page to get it to stop-
edit: also sometimes a pokémon i drag into my fields "duplicates" and takes up a slot until i refresh
QUOTE originally posted by Niet
No, that's just you clicking the Get More link before the system has actually received and processed your most recent set of clicks. This is a debouncing issue, not a desync issue, the fix for that is for me to have the UI disable the "Get More" link until all interactions are processed, but that's a minor thing for another time.
QUOTE originally posted by Shirarisun
i'm not sure if it's just me going crazy, but i feel like i'm getting exp much faster now? everything seems to be all good, with the exception of a few "pokemon/egg not valid" errors every now and then
EDIT: I have pushed a hotfix that should resolve this issue.
EDIT: The additional cause of lag, which I mentioned over on our Discord server while it was happening, has been identified. For once, it was not my code! The server was running AWStats, which we didn't even use/need, and this would compile a report every night... at midnight. You know, when everyone is trying to play the game. This caused the CPU to spike to 100%, and led to massive lag for everyone else. AWStats has now been disabled.
QUOTE originally posted by Glacerteay
when is this supose to be over!?!?!
QUOTE originally posted by Glacerteay
when is this supose to be over!?!?!
QUOTE originally posted by Niet
QUOTE originally posted by Glacerteay
when is this supose to be over!?!?!
QUOTE originally posted by Contîn
It's entirely possible perhaps that they are just experiencing more lag than the rest of us? I mean clearly I can't speak for Glacerteay, but I know I would be desparate to know when testing on a website I frequent was scheduled to end if I were in that situation.
very true lol
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