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first of all i would like to say i LOVE the "summary of changes" - definitely makes it a lot easier to get the big picture and then dive into the finer details! thank you for that!
ive skimmed through the post and i am genuinely so happy to see that our feedback is being heard and acted upon. i dont often post replies to threads like these, mostly because i feel like i'd just be repeating what others have already succinctly said, but also because sometimes i worry my voice won't be heard amongst the masses. i held many of the same concerns as other users regarding the initial change proposals, but a lot of them are addressed here. i'd love to mention them quickly
i am VERY happy that there will be no shelter refresh! that was a big worry as an avid melan hunter, so i'm glad that was reconsidered!
i love the idea of being able to DP pokemon only after a certain amount of time - i think thats a great compromise from before!
all of the interaction changes are exciting - i will admit that party clicks aren't something i go out of my way to do (other than getting my egg timer to 10), so anything that makes it more accessible/incentivised is great!
i'll definitely have to do a more in-depth read through later to fully articulate everything, but i did want to acknowledge how these changes make me excited to continue playing pfq. again, i am especially grateful that we are provided the opportunity to give feedback on these changes, especially as these are big things that will change how we all play.
edit: the only thing i noticed is that shedinja is still going to be 0 DP points - i recall during the feedback last time that there was a poll where the userbase voted against this. is there any explanation as to why this is being kept as is?