A Somewhat Extensive Guide to BBCodes
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Hey folks! I'm not sure if this is the right place but if not I'm sure someone will know where to go.
I'm making a shop and would like to have the nice table of Summon item inventory that many shops have. I understand how to make it work, but I was hoping someone could share the code for one with me? I can definitely credit whoever made the table! I just figured it would be easier than trying to make it from scratch. Thanks in advance!
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Score: 3841
This thread in Guides should help with that
for some reason the tips i coded are appearing on the right once i click on them?
is there a way to make it appear directly under?
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What's the code for shinies hatched?
QUOTE originally posted by kjokjo75
What's the code for shinies hatched?
Blue || they/them
________________________ water + psychic delta collector Let's go, Corkscrew Crash! Type Race Score: 502i think i recall seeing code for a shorter interactive panel; like the panel shown below, but a little less wide so it wouldn't be partially cut off in about me's. does anyone know where it is, or if it even exists?
Everstone
Special Evolution Item
(: 0)
A peculiar stone that prevents a Pokémon from evolving when held.
Sells for 250
Likes:
Spicy food
27%
Naughty nature
QUOTE originally posted by applekrisps
i think i recall seeing code for a shorter interactive panel; like the panel shown below, but a little less wide so it wouldn't be partially cut off in about me's. does anyone know where it is, or if it even exists?
Everstone
Special Evolution Item
(: 0)
A peculiar stone that prevents a Pokémon from evolving when held.
Sells for 250
Likes:
Spicy food
27%
Naughty nature
Code
the pkmnpanel1 to 3 are replaced by the actual pokemon panel. The same code can be also used for 1 or 2 mons just delete the excess pkmnpanels (including the [ ])
[sc=tab-active][centre][pkmnpanel1][pkmnpanel2][pkmnpanel3]
[/centre]
[style]
.party{
display: inline-block;
width: 107px !important;
padding-left: 8px;
>div{
/* */
>.pkmn:before{
/* base color */
background: grey;
/* edge color */
border-color: black;
}
.name{
height:9px;
position:absolute;
width:100%;
top:-7px;
}
border:none;
background:none;
width:50px;
box-shadow:none;
height:105px;
margin:0px;
padding:0px;
>.extra,.taste,.expbar{display:none;}
.action{
position:absolute;
left:65px;
top:65px;
width: 35px;
.berrybuttons[data-up="any"]>a[data-berry="aspear"],
.berrybuttons[data-up="sour"]>a[data-berry="aspear"],
.berrybuttons[data-up="spicy"]>a[data-berry="cheri"],
.berrybuttons[data-up="dry"]>a[data-berry="chesto"],
.berrybuttons[data-up="sweet"]>a[data-berry="pecha"],
.berrybuttons[data-up="bitter"]>a[data-berry="rawst"] {
display: inline-block;
height: 40px;
}
.berrybuttons>a {display:none;}
.berrybuttons>a>img { margin-top: -20px; }
}
}
}[/style][/sc]
QUOTE originally posted by JennyPoke21
QUOTE originally posted by applekrisps
i think i recall seeing code for a shorter interactive panel; like the panel shown below, but a little less wide so it wouldn't be partially cut off in about me's. does anyone know where it is, or if it even exists?
Everstone
Special Evolution Item
(: 0)
A peculiar stone that prevents a Pokémon from evolving when held.
Sells for 250
Likes:
Spicy food
27%
Naughty nature
Code
the pkmnpanel1 to 3 are replaced by the actual pokemon panel. The same code can be also used for 1 or 2 mons just delete the excess pkmnpanels (including the [ ])
[sc=tab-active][centre][pkmnpanel1][pkmnpanel2][pkmnpanel3]
[/centre]
[style]
.party{
display: inline-block;
width: 107px !important;
padding-left: 8px;
>div{
/* */
>.pkmn:before{
/* base color */
background: grey;
/* edge color */
border-color: black;
}
.name{
height:9px;
position:absolute;
width:100%;
top:-7px;
}
border:none;
background:none;
width:50px;
box-shadow:none;
height:105px;
margin:0px;
padding:0px;
>.extra,.taste,.expbar{display:none;}
.action{
position:absolute;
left:65px;
top:65px;
width: 35px;
.berrybuttons[data-up="any"]>a[data-berry="aspear"],
.berrybuttons[data-up="sour"]>a[data-berry="aspear"],
.berrybuttons[data-up="spicy"]>a[data-berry="cheri"],
.berrybuttons[data-up="dry"]>a[data-berry="chesto"],
.berrybuttons[data-up="sweet"]>a[data-berry="pecha"],
.berrybuttons[data-up="bitter"]>a[data-berry="rawst"] {
display: inline-block;
height: 40px;
}
.berrybuttons>a {display:none;}
.berrybuttons>a>img { margin-top: -20px; }
}
}
}[/style][/sc]
Hi, I'm having a big brain fart right now. What's the PKMN code to get the other Maravol formes?
[pkmn=Maravol/] gives Robinsoni. My pattern is Prism. Or is this a case like Alcremie where we just have to pull images from the wiki? Thanks!
NO PMs || #BLM #StopAsianHate
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