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Single post in Dev Log 204

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Niet [Adam]'s AvatarNiet [Adam]
Niet [Adam]'s Avatar
Got some quick little updates for you today, before going on to announce an overhaul. So be prepared for change ;) Update 1: After reviewing interaction data gathered since the implementation of the Egg Timer, it has been decided: the target for Level 10 Egg Timer has been reduced. Before: 1,500 Party Clicks After: 1,250 Party Clicks Update 2: The "hover a Pokémon in a Party and press a number key to feed it" functionality has been expanded. Now, if you press a number 1-5 when you aren't hovering a Pokémon, then the first Pokémon on the page will be fed. This means you can just hit the numbers before moving on to the next party. However, this only applies to the Multi-Profile page. Update 3: "Skip empty parties" has been added as an option to the Online Users page, alongside sorting and quantity options. This setting is on by default for the "Open 10" and "Clickback" quick-links, but off by default on the actual Online Users page. Unrelated Update 4: The presentation of the FabuBar♥ has been updated to make it more obvious that "half full" is the goal, and anything beyond that is bonus. The bar now counts from 0-100% as normal, then continues up to 200% for the maximum bonus power. This should hopefully make it clearer what the goal is, and feel less like it's constantly being failed and more like it's actually well-balanced and responds to community efforts.
And now for something completely different. An overhaul to a long-standing feature: Scour Missions. Let's get the "bad" change out of the way first - and then I'll show how it's not a "bad" change at all. The energy system will be removed, and instead replaced with a fixed 48-hour cooldown. Instead of requiring users be online every hour to pick them up, you can instead leave them out for several hours - up to 12. When you retrieve them, it will be as if you had sent them out for that many missions. So let's say you send them out in the evening before going to bed. When you wake up in the morning, maybe 8 hours later, you can retrieve them and get 8 missions' worth of rewards. If you leave them at least one hour, then a partial hour will give you a random chance of getting one extra mission, based on just how long it was. For example, 1h30m would give one reward, plus a 50% chance of a second. So for "optimal" results you should collect them every 12 hours on the dot, rotating between four "squads". But depending on your schedule or present needs (eg. if an event or tournament is going on) you may want to vary this but you'll need more Pokémon to do so. It is recommended to keep a Field dedicated to Scour Pokémon. Just in case you send a Pokémon out by mistake, you can cancel within a short time to get it back without triggering the cooldown. And what of Scour Area preferences? How are you supposed to find them out with the 48-hour cooldown? Well that's easy: you don't. Preferred areas will instead pull from the Nature/Flavour preferences. Pokémon that are neutral to flavours will like the City and dislike a random one. This information will be told to you from the first time you send a Pokémon out, so there will be no need for "test" missions. Existing preferences will be wiped in the transition to the new system. All of these are extremely major changes to a very core system. This will require proper downtime and maintenance. When the update is ready, I will make another announcement explaining when Scour Missions will be made temporarily unavailable. You'll then have time to complete existing missions and retrieve the Pokémon - otherwise their missions will be cancelled without reward. So keep an eye for the flashing News dot! That's all for now. See you next time! Dev Log Discussion
Clip from Pokémon anime, re-lined by me
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